How to defeat Spider and her spiderlings? Strategy #1: Basic AoE Nuke Team Here is a table of Spider Stage 20 stats (Accuracy=200, Resist=200) displaying the chances of resisting Poison debuff from Spider and chances of applying debuff on Spider. You can find the the Accuracy stat for each dungeon in the Spider Stats section! Chances of Resisting and Applying Debuff on Spider For example, Spider Stage 20 has 200 Accuracy, so you add 100 to it to get a total of 300 Resist. An easy way to calculate the total Resist required for specific Spider dungeon stage is to get the enemy’s Accuracy Stat + 100. You need up to 300 Resist stat to resist most of debuff from Spider and Spiderlings for all dungeon stages. How much Resistance required to avoid debuff from Spider? You can find the the Resist stat for each dungeon in the Spider Stats section! Alternatively, multiply Dungeon Stage with 11 (e.g. Spider Stage 20 has 200 Resist, add 25 to it to get a total of 225 Accuracy. An easy way to calculate the total Accuracy required for specific Spider dungeon stage is to get enemy’s Resist Stat + 25. You need up to 225 Accuracy stat to inflict debuff on Spider and Spiderlings for all dungeon stages. Spider’s Den Dungeon Guide Spider Accuracy vs Resist How much Accuracy required to inflict debuff on Spider? This skill is unlock on Dungeon Stage 21~25. Almighty Persistence All Turn Meter reduction effects are decreased by 50% when used against the Boss.This skill is unlock at Dungeon Stage 21~25. Alimighty Strength Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects. Almighty Immunity: Immune to, ,, ,, , and debuffs.Heals from Lifesteal Artifacts and skills that heal based on damage inflicted will only heal Champions by 35% of the stated amount when attacking Skavag or her Spiderlings. Skavag heals by 3% of her MAX HP for each Spiderling consumed, and permanently increases her ATK by 10% for each Spiderling consumed. If Skavag consumes Spiderlings, she will not consume them on the following turn. Skavag consumes all remaining Spiderlings at the start of each turn. Skavag can have a maximum of 10 Spiderlings in battle at any time. Spawns 4 Spiderlings at the end of Skavag’s turn. Spawns 2 Spiderlings at the start of each enemy Champion’s turn. Spiderling Horde (Cooldown 2 turns): Spawns 6 Spiderlings at the start of the round.If a target’s Turn Meter is fully depleted, places a debuff for 1 turn. Has a 70% chance of decreasing the Turn Meter by 30%. Enfeeble (Cooldown 4 turns): Attacks all enemies.Damage increases by 15% if the target has debuffs. I know that Hatchet can easily kill.Ring, Amulet, Banner (Accessories are randomized to 14 Factions) Spider’s Den Boss Skills If you are willing to waste a turn without moving you should be able to at least achieve a guaranteed return of the Favorite. This card should have no conditions at all in order to compete with the other lvl 9 card. But also for the 'if you killed an enemy this round' text of Executioner's Axe. Not only because of the greatness of ranged stun. Still Executioner's Axe is so much weaker than Heart Seeker! My whole build is based on retrieving-throwing the favorite almost every round, which seems like an ideal much for Executioner's Axe and I'm still forced to take the other card. I see your point and I have faced it too, when your build is based so much on the Favorite and it seems to be completely unreachable between or under enemies.
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