![]() ![]() Play solo games with bosco if you don't want to play with your team. Promote at least 1 character once to get access to Matrix cores, forging, deepdive ect.ġ5. If you usually do.there is a perk for it to have a 2nd wind. If there are events or side objectives, assume that the others want to finish them too. If you are a gunner.well gunner is braindead.just pewpewĩ. ![]() If you are engi., always place platform everywhere they are needed, if you are driller, always create shortcuts for your buddies. If you are a scout, light up the rooms, and get up on platforms to mine. Mactera grabbers are alarming you of their presence. Swarmers and small enemies can be oneshotted with pickaxe. Never push the extract button when you are not the host and they already said they are readyĦ. Always take 1 resuply if there are 4 people in the team, and ask if you can take an other if you need itĥ. Always make sure wherever you go, you have a safe and easy way backĤ. Dont run away from the others like rushing point Bģ. Very nice idea of you OP, but there are a bazillion guides already out there for newcomers.īut for every newcomer these are the most important things to learn fastġ. Build a load-out around taking out swarms and single target dmg.Īlso, Bosco APD is better than 90% of players in this game learn to use him for solo. Ziplines over long distances, and for carriables, during missions like point extract/oil rig make a spiderweb of zip lines as there are lots of easy-to-get Nitra for refills. The shield is a lifesaver learn to use it to save your team Shield downed teammates in risky situations. Use platforms to make it easy for the team to move during boss fights and swarm fights. Use platforms to cushion pitfalls and other areas risky of fall damage. Put platforms on minerals on walls for scout. Don't be afraid to constantly reposition LMG turrets. Secure your team as they mine/ do objectives with turrets/grenade types to kill off pestering enemies like swarmers. ![]() Use crowd control on swarms and big groups of enemies. Drill bunkers into walls especially when attacked by flying enemies, Terraform the environment to open up sight lines to bugs Focus loadout around single target damage and movement but I have a great cryo/shock for dealing with swarms involving cryo minelets Run and gun, keep grappling and moving and you are invincible. Scout for minerals and the main focus is Nitra/hard-to-reach minerals. Stack weak spot dmg, ammo management, and DOT effects. Regroup with the team when a swarm happens.Īim for weak spots on ALL enemies to max dmg and min ammo costs.Īlways focus primary objective so you can leave as quickly as possible if you run out of ammo/the game is getting dicey. Don't just run as the bugs won't go away until they are killed. The Gunner is a top tier pick for those that like to get right into the action, and as such can act as one of the better solo options.^ Run and gun. Ziplines are one of the most flexible movement tools in Deep Rock Galactic and specialise in passing wide caverns or providing a reusable method to scale up and down a complex cave. It might not stop them from getting in close, but it will stop any incoming fire. When you are back on the ground again however, the Shield Generation can protect you as giant insects begin to decide upon you from every surface. However, it can also act as an often slow, but steady form of escape, and a moment of respite as you hover above the spiked legs of alien hordes. Like the Platform Gun, it can get you and your team to those unreachable places. ![]() The Zipline launcher has multiple functions. With the "Lead Storm" Powered Minigun and "Bulldog" Heavy Revolver as your starting weapons, the Gunner is a heavy hitter, and while they may come across as the basic soldier loadout, they still have a few tricks up their sleeve. Just missing out on the top spot this has some serious potential to be among the most popular of all classes. Up next on our ranking of the Deep Rock Galactic best classes we have the Gunner. ![]()
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